Call of Duty 3 | |
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Call of Duty 3 cover art | |
Developer(s) | Treyarch |
Publisher(s) | Activision |
Distributor(s) | JPSpike |
Director(s) | Richard Farrelly |
Producer(s) | Jason Blundell Nick Falzon |
Artist(s) | Brian Anderson Alex Bortoluzzi |
Writer(s) | Marc Guggenheim |
Composer(s) | Joel Goldsmith |
Series | Call of Duty |
Engine | Treyarch NGL |
Platform(s) | Xbox 360, Xbox,PlayStation 2, Wii,PlayStation 3 |
Release date(s) | Xbox 360, Xbox &PlayStation 2 NA November 7, 2006 EU November 10, 2006 AUS November 15, 2006 (X360) AUS November 22, 2006 EU November 24, 2006 (PS2) JP March 29, 2007 (X360) Wii & PlayStation 3 NA November 14, 2006 AUS December 6, 2006 (Wii) EU December 8, 2006 (Wii) PAL March 23, 2007 (PS3) JP June 14, 2007 (PS3) |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Call of Duty 3 is a 2006 first-person shooter video game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty video game series. It was released for all seventh-generation home consoles, the PlayStation 3, Wii, and Xbox 360. It was also released on the PlayStation 2 and Xbox.[1]
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This game was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia. It was also the only major Call of Duty installment not to be released for personal computer platforms and the only numerical sequel to date to have been a console-exclusive game alongside Call of Duty 2: Big Red One and Call of Duty: Finest Hour. It was also the second installment in the Call of Duty series to be developed by Treyarch after Big Red One.
- 1Gameplay
- 2Plot
- 5Reception
Gameplay[edit]
Campaign[edit]
The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistanceforces pushed into the village of Chambois, France, also known as the Falaise Gap. Unlike most other games in the Call of Dutyseries, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the five armed forces - US Army, British SAS, French Resistance, Canadian Army, and Polish Armour Division - and their respective characters for each leg of the story. There are 14 campaign missions in total, with cinematic to link between each one. Each mission also contains various action sequences where players have to input button commands, whether arming a bomb, or fighting off a melee ambush. In addition, some missions also include multiple choices in routes to completing an objective.
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Multiplayer[edit]
In addition to the single-player campaign, Call of Duty 3 features a wide range of multiplayer modes for players to participate in - each team allowing up to 24 on the PS3 and the Xbox 360, and 16 for the PS2 and Xbox in a single match. This is only in the online mode. All team game modes feature the soldiers of the Allied nations versus those of the Axis. Multiplayer features are absent from the Wii edition.
It is the first game in the Call of Duty series to introduce two different game modes. The 'Normalized' mode was added to allow console players a way to adjust to the smaller kill box of Call of Duty, its expansion United Offensive, and Call of Duty 2.
On the Xbox 360, Call of Duty 3 divides its multiplayer aspect into Player and Ranked matches. Player matches allow players to invite other players into their games, but do not contribute points toward the leader board or unlock Achievements. Ranked matches put the player with and against teams of random players, and contribute towards player points and allow players to unlock Achievements.
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Post :Mortal Kombat: Shaolin Monks | |
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Developer(s) | Midway Studios Los Angeles Midway Games |
Publisher(s) | Midway Games |
Director(s) | Ed Boon(creative) Gabriel Valencia (technical) Martin Stoltz (cinematics) |
Producer(s) | Ed Boon (executive) Shaun Himmerick (Midway) Barclay Smith (MK Team) |
Designer(s) | Adam Puhl (lead) John Edwards (lead) Luke Whiteside |
Programmer(s) | David Gautrey (lead) |
Artist(s) | Steve Beran (director) Tony Goskie (director) Mark Lappin (characters) |
Writer(s) | James Krueger (lead) John Vogel Jon Greenberg |
Composer(s) | Dan Forden Jamie Christopherson |
Series | Mortal Kombat |
Platform(s) | PlayStation 2, Xbox |
Release date(s) |
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Genre(s) | Action-adventure, beat'em up, fighting |
Mode(s) | Single-player, multiplayer |
Mortal Kombat: Shaolin Monks is an action adventurebeat-em-upfighting video game based on the Mortal Kombat series of fighting games. Shaolin Monks was developed by Midway LA (formerly Paradox Development), Midway - San Diego, and Mortal Kombat Team - Chicago, and published by Midway Games for the PlayStation 2 and Xbox.[1] It was released September 16, 2005 in the United States and September 30, 2005 in Europe for both platforms.
The game centers on two members of the Shaolin Order, Liu Kang and Kung Lao, as they travel through the realms in an attempt to thwart Shang Tsung's plans to dominate Earthrealm. The player can control these two characters in either single mode or co-op mode as they venture through several environments fighting enemies. Despite being an adventure game the engine incorporates multiple elements from the Mortal Kombat series such as finishing moves and combos that can be upgraded. A versus mode also allows the players to fight against each other.
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Midway developed Mortal Kombat Shaolin Monks due to their desire to have an adventure game that would appeal to Mortal Kombat gamers. The game has sold over one million copies as of 2008 and it also received positive critical response.
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